# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default yrtnuoC gnoK yeknoD Template

game: yrtnuoC gnoK yeknoD
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.
  game:
    yrtnuoC gnoK yeknoD: 1.1.0 # Version of the world required for this yaml to work as expected.

yrtnuoC gnoK yeknoD:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  energy_link:
    # EnergyLink allows players to deposit energy extracted from collected bananas into a shared pool across games in the session.
    # 
    # You can exchange energy for Instant DK Barrels. Great for players that find the base game hard.
    # There's an additional item in the item pool that allows for better energy extraction from bananas.
    'false': 50
    'true': 0

  trap_link:
    # Whether your received traps are linked to other players
    'false': 50
    'true': 0

  starting_life_count:
    # How many lives to start the game with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99

  ########
  # Goal #
  ########
  gangplank_tokens:
    # How many Big Bananas are required to unlock Gang-Plank Galleon
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  required_jungle_levels:
    # How many levels in Kongo Jungle need to be cleared to fight Very Gnawty
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  required_mines_levels:
    # How many levels in Monkey Mines need to be cleared to fight Master Necky
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  required_valley_levels:
    # How many levels in Vine Valley need to be cleared to fight Queen B.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  required_glacier_levels:
    # How many levels in Gorilla Glacier need to be cleared to fight Really Gnawty
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  required_industries_levels:
    # How many levels in Kremkroc Industries Inc. need to be cleared to fight Dumb Drum
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  required_caverns_levels:
    # How many levels in Chimp Caverns need to be cleared to fight Master Necky Snr.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  #############
  # Locations #
  #############
  kong_checks:
    # Whether collecting all KONG letters in each level will grant a check
    'false': 50
    'true': 0

  balloon_checks:
    # Whether collecting balloons in levels will grant a check
    # 
    # Doesn't include balloons inside bonuses
    'false': 50
    'true': 0

  banana_checks:
    # Whether collecting banana bunches in levels will grant a check
    # 
    # Doesn't include banana bunches inside bonuses
    'false': 50
    'true': 0

  token_checks:
    # Whether collecting an animal token in levels will grant a check
    # 
    # Doesn't include tokens inside bonuses
    'false': 50
    'true': 0

  ###########
  # Shuffle #
  ###########
  starting_world:
    # Which world you will start in
    kongo_jungle: 0
    monkey_mines: 0
    vine_valley: 0
    gorilla_glacier: 0
    kremkroc_industries: 0
    chimp_caverns: 0
    random: 50

  starting_kong:
    # Which Kongs will be available at the start
    donkey: 50
    diddy: 0
    both: 0

  shuffle_abilities:
    # Which abilities will be added as items in the item pool
    # If an ability is not present in the list they will be treated as unlocked from the start
    ['Gorilla Slap', 'Climb', 'Roll', 'Carry', 'Swim']

  shuffle_animals:
    # Which animal buddies will be added as items in the item pool
    # If an animal buddy is not present in the list they will be treated as unlocked from the start
    ['Rambi', 'Winky', 'Squawks', 'Expresso', 'Enguarde']

  shuffle_objects:
    # Which kind of objects will be added as items in the item pool
    # If an object is not present in the list they will be treated as unlocked from the start
    ['Minecart', 'Tires', 'Barrel Kannons', 'Platforms', 'Switch Barrels']

  #########
  # Traps #
  #########
  trap_fill_percentage:
    # Replace a percentage of junk items in the item pool with random traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  jump_trap_weight:
    # Likelihood of a receiving a trap which makes the player jump uncontrollably
    none: 0
    low: 0
    medium: 50
    high: 0

  ice_trap_weight:
    # Likelihood of a receiving a trap which makes the floor slippery
    none: 0
    low: 0
    medium: 50
    high: 0

  stun_trap_weight:
    # Likelihood of a receiving a trap which freezes the player in place for a few seconds
    none: 0
    low: 0
    medium: 50
    high: 0

  nut_trap_weight:
    # Likelihood of a receiving a trap which spawns a nut on top of the player
    none: 0
    low: 0
    medium: 50
    high: 0

  army_trap_weight:
    # Likelihood of a receiving a trap which spawns an Army on top of the player
    none: 0
    low: 0
    medium: 50
    high: 0

  animal_bonus_trap_weight:
    # Likelihood of a receiving a trap which sends the player to an Animal Bonus level
    none: 0
    low: 0
    medium: 50
    high: 0

  sticky_floor_trap_weight:
    # Likelihood of a receiving a trap which makes the player unable to walk or roll in the ground
    none: 0
    low: 0
    medium: 50
    high: 0

  ##############
  # Aesthetics #
  ##############
  player_palettes:
    # Allows you to create colors for each Kong status. Includes K.Rool effects and the invincibility barrel
    # This will override the option preset
    # 
    # Each one expects 15 values which are mapped to the Kongs colors
    # The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix
    {}

  player_palette_filters:
    # Applies a filter that can brighten or darken your selected palette
    # Doesn't produce results similar to the original ones, but it's good enough
    # 
    # Positive numbers create a brighter color palette (the higher the number, the brighter the palette)
    # Negative numbers create a darker color palette (the higher (or lower lol) the negative number, the darker the palette)
    # 
    # Treat the values as percentages
    Diddy: 0
    Diddy Inactive: 0
    Donkey: 0
    Donkey Inactive: 0

  palette_donkey_active:
    # Which color to use for Donkey's active color
    original: 50
    original_inactive: 0
    original_team_2: 0
    original_team_2_inactive: 0
    dkc2_diddy_alt: 0
    dkc3_kiddy: 0
    dkc3_kiddy_alt: 0
    purple_tie: 0
    black_tie: 0
    white_tie: 0
    dkc2_frozen: 0
    dkc2_reversed: 0
    dkc2_slow: 0
    golden: 0
    monochrome: 0
    gb_green: 0
    gb_gray: 0
    gbc_retro_blast: 0

  palette_donkey_inactive:
    # Which color to use for Donkey's inactive color
    original: 0
    original_inactive: 50
    original_team_2: 0
    original_team_2_inactive: 0
    dkc2_diddy_alt: 0
    dkc3_kiddy: 0
    dkc3_kiddy_alt: 0
    purple_tie: 0
    black_tie: 0
    white_tie: 0
    dkc2_frozen: 0
    dkc2_reversed: 0
    dkc2_slow: 0
    golden: 0
    monochrome: 0
    gb_green: 0
    gb_gray: 0
    gbc_retro_blast: 0

  palette_diddy_active:
    # Which color to use for Diddy's active color
    original: 50
    original_inactive: 0
    original_team_2: 0
    original_team_2_inactive: 0
    dkc2_invincible: 0
    dkc2_team_2: 0
    dkc2_team_2_inactive: 0
    dkc2_frozen: 0
    dkc2_reversed: 0
    dkc2_slow: 0
    dkc3_kiddy: 0
    dkc3_kiddy_alt: 0
    gb_green: 0
    gb_gray: 0
    gbc_retro_blast: 0
    golden: 0
    monochrome: 0
    sepia: 0
    smb_mario: 0
    smb_luigi: 0
    toothpaste: 0
    whatsapp: 0
    bubblegum: 0
    retro_frozen: 0
    retro_reversed: 0
    retro_slow: 0
    rottytops: 0

  palette_diddy_inactive:
    # Which color to use for Diddy's inactive color
    original: 0
    original_inactive: 50
    original_team_2: 0
    original_team_2_inactive: 0
    dkc2_invincible: 0
    dkc2_team_2: 0
    dkc2_team_2_inactive: 0
    dkc2_frozen: 0
    dkc2_reversed: 0
    dkc2_slow: 0
    dkc3_kiddy: 0
    dkc3_kiddy_alt: 0
    gb_green: 0
    gb_gray: 0
    gbc_retro_blast: 0
    golden: 0
    monochrome: 0
    sepia: 0
    smb_mario: 0
    smb_luigi: 0
    toothpaste: 0
    whatsapp: 0
    bubblegum: 0
    retro_frozen: 0
    retro_reversed: 0
    retro_slow: 0
    rottytops: 0

  kong_letters:
    # Which word will be displayed by the KONG letters.
    # Limited to 4 characters from A to Z.
    KONG: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
